As I reflect on the GAME Plan I developed back in
week 2, I can truly say I have had to step back and take a look at everything I
have done thus far and make it make sense to me. The two indicators I chose to focus on, after
my colleagues made suggestions to me, I realized could be worked on together
and I started to focus my attention on doing just that. Indicators 2a & 2b to design and adapt relevant learning
experiences that incorporate digital tools and resources to prompt student learning
and creativity and to develop technology-enriched learning environments that
enable all students to pursue their individual curiosities and become active
participants in setting their own educational goals, managing their own learning
and assessing their own progress. I know
that I am adapting and designing my lessons so that technology is included in
as many of the lessons as possible and I am searching for ways to include PBLs
and project based learning in as many of the lessons as possible. Dr. Ertmer (Laureate Education, 2009a) mentioned
in her video how important it is to establish and incorporate appropriate
technology to further enhance and enrich the lesson. Which is what I want to do this school year with my lessons. I have created a survey the students will
take from Google Docs to determine how they feel about group work and to get
their input as to how they feel the group work can benefit them. I have also developed a KWHL sheet for them
to use as they begin their lessons to give their own personal blue print of how
they want to manage and structure their learning experience. I am all for making sure students get all of
the benefits out of their learning experience.
As often as I can I will use technology I plan to
have all of my students establish Google accounts to be able to utilize Google
Docs on a daily basis. I am also making
sure they have their blogs sites set up because they will journal online. As much as I can I will utilize the available
technology and resources to ensure my students know how to appropriately use
technology at school, home and in society and use it safely (Ribble,
2008). I hope to be able to use
problem-based learning a great deal in my classes to help my students learn how
to work together and accomplish a task with all of the members carrying out
their part. I know PBLs have so many
positive characteristics for the students and it provides me with an
opportunity to act as facilitator and guide my students to higher heights
(Laureate Education, Inc., 2009b). I
already use social networking as much as I possibly can and I would like to be
able to network with students from another school at least not sure how that
will work because of the restraints we have but I am going to check into it. My students always have stories to tell so if
I can take this and make it into a learning experience it will only benefit the
students I see this as a win win situation because according to Dr. Abrams
(Laureate Education, Inc., 2009c) digital storytelling builds research skills,
analytical skills, creative thinking skills, problem-solving skills,
interpersonal skills, and communication skills.
The students would have to make meaning from information they took in
visually(Laureate Education, Inc., 2010).
I can definitely say this class was very challenging
to me, but I have learned so many useful strategies and gotten so many
suggestions on ways to incorporate technology into my lessons and I am
excited to begin the process. I keep
reminding myself about the importance of students being able to keep the light
on and not requiring them to have to power down when they come to school but
instead finding ways to contribute to and enhance the light (Prensky, 2008).
Reference
http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx
Laureate Education, Inc. (Executive
Producer). (2010).Visual literacy through
digital storytelling. Baltimore, MD: Author
Laureate Education, Inc.
(Executive Producer). (2009a). Enriching content area learning experiences with
technology Baltimore, MD: Author.
Laureate Education, Inc. (Executive Producer). (2009b). Spotlight on technology: problem-based learning part 1. Baltimore, MD: Author.
Laureate Education, Inc. (Executive Producer). (2009c). Spotlight on technology: digital storytelling part 1 . Baltimore, MD: Author.
Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–45.
Ribble, M. (2008). Passport to Digital Citizenship.
(Danish). Learning & Leading With Technology, 36(4), 14-17.